It was a game testing day at the Evangelion VR lab, where some testers had been assigned to work on the first-ever mobile game to be developed for the device.
They’d been assigned by the studio, and they’d been asked to work in a virtual environment with the game’s director, Keiichiro Takaki, in the middle of the lab, playing around with the camera, as he walked around.
One man stood in front of the camera to record video and audio, and another man sat down in front to play with a joystick.
But they were not playing with the device itself, but with the developers of the game they were testing, the Evangelions “Evangelions” VR game.
“It was the first VR game we’d worked on and we were in the very first stages,” said one of the testers, who asked to be identified only as Shinnosuke.
“We were doing testing with an actual device.”
The testers, working in pairs, were assigned to two of Takaki’s VR teams.
One team was to play the game in an office environment with Takaki at a desk and another team was meant to play it in a room in the VR lab.
“If you play the VR game, the whole thing feels very real,” Shinnôs partner, another man, told The Washington Press Club.
“The sense of presence is very much like the real world.
But the real-world feeling is much more visceral.”
In an interview with The Washington Pivot, Takaki said the game testers were told to “experience the virtual world as if they were in a real room.”
“In VR, the room is the real room, but there’s no real-time interaction,” Takaki told The Post Club.
He explained that the VR test rooms are “completely transparent,” and the testers were able to “feel” their surroundings as if in a live room.
“Even if you’re standing next to the wall, you can feel the real environment around you,” he said.
“In the virtual environment, the walls and the floor feel unreal.”
Takaki explained that he wanted the players to be able to experience their VR environment “as if they’re inside of it.”
It was “a new way of thinking” for the studio.
“I’ve been doing virtual reality games for a long time,” Takakis said.
And he believed the “experiences of VR have changed a lot in the last 10 years, but the sense of immersion and the sense that you are actually in the real place.”
It’s not just a game test, Takakis explained, “there are also a lot of virtual reality experiences that we have planned for future development.”
Shinnohiro Takakis, a director at Evangelion, explained how a virtual reality game can help create “real” feelings in players.
(Courtesy of Shinnoohiro TAKAKA, Eva Studios) In addition to the VR room, the team at the VR studio also played in an open field, a “shower room,” and a “garden room.”
The VR test room was used for testing because Takaki didn’t want to risk the player falling into a “bad place” in the game, Takagi said.
The shower room, which had been designed to be “very relaxing” and “really soothing” for players, was also used for the test.
“There are different types of test rooms, and it’s not like a testing room where you’re always being tested,” Takagaki said.
He said that when the VR testers were in front, “they were able for the first time to touch the virtual screen, which they did by touching a real object.
That’s the first thing that I want to emphasize is, the virtual game experience is very real.”
It took the testers about an hour to get used to the new environment.
But that was enough to test the VR experience.
“They were very happy with the VR environment,” Takagi told The Press Club, adding that the players who had already played the game felt “so much better and relaxed and confident in their reactions.”
“This was a big step forward in virtual reality, and we believe that we’ve reached a new level in terms of the quality and realism of VR experiences,” Takakura said.
Shinnoko Takaki and other members of the Evangelians VR team said the VR field experience was very realistic, but it wasn’t a test room.
(AP) The team also had the chance to play a game called “Battleship.”
This is a “virtual version” of the Battle of Okinawa.
Takaki described it as “a game with a real war and the real battles.”
(AP Photo/Koji Sasahara) Takaki also talked about the “tactical combat” in “Bargeship,” a game Takagi described as